![]() ![]() The operating system (Windows XP) and all software is loaded directly from a 32GB CompactFlash card that reads at 22MB/second The only way to deal with heat in this book is to just avoid creating it in the first place, so all the components are ultra-low power The CPU and GPU hover at 48 degrees Celsius. The system is entirely passively cooled, and waste heat conducts out through the book. The system has 1GB of RAM (less RAM equals less power consumption and heat) The CPU is an Intel Z530P, running at 1.6GHz and the GPU is an Intel GMA500 chipset, capable of running DirectX 9.0C graphics. Power consumption is around 12 watts and the battery life is around 1.5 to 2 hours ![]() The power supply converts its voltage to the 12V and 5V required by the computer. The power supply is a 3-cell lithium-ion battery capable of outputting 60A of current (but the book uses nowhere near that much). There's a matching 4-wire resistive glass touchscreen overlaid on top as the main input method, which updates at 160 samples/second, with a touch resolution of 2048x2048 ![]() This provides 1:1 native pixel mapping on the original versions of Myst, Riven and Exile. I'll be at the Cyan headquarters in a couple of days to see how the game and VR integration is coming along but obviously won't be able to disclose anything game content related.The screen is a 640x480 5.0-inch LED-backlit display. It's being developed 100% with VR in mind and will be fully compatible with the Oculus Rift upon release. Cyan decided against an actual Myst sequel mainly to start fresh, however Obduction is intended to be the spiritual successor to Myst in almost every way within an all new encompassing universe. Obduction was successfully launched and funded on Kickstarter November 16, 2013. Coming away really impressed with the experience (Rand Miller included), they shortly decided to start working on an Oculus integrated version of RealMyst in Unity, this VR enabled version of Realmyst is still in development.Ĭyan even went a step further after numerous requests by the Myst community (myself included) to pitch a new Myst title on kickstarter with VR support, which they did. It's been exactly one year now and there have been a huge number of exciting developments related to this thread.Ĭyan became aware of what we were trying to do and even ordered a DK1 after hearing about all it's hype. I posted this video in my other thread but here's a quick walkaround in my Relto. I've made a thread over in the WIP forum regarding my developmental progress, and I've also gotten the big three elements of stereoscopic rendering, head-tracking and post-processing working which is enough to walk around and gawk at things. Maybe different elements like text could 'pop' off the screen with depth? Who knowsĪlso, I've been in contact with the guys over at the GoW, and they've been of a great help, especially since I'm basing my code off their branch of the Cyan Worlds Engine (Plasma). I'd love to have the KI float in front of the viewer like an actual holographic watch. This should be fixable once I get them rendering underneath the same post-processing chain as the rest of the world. Have you found simply expanding FOV and unlocking camera rotation enough to keep full-screen GUIs (books, machinery) useable (.although maybe a bit odd-looking)?Īre you in contact with Hoikas and Zrax and the others, over at the guild of writers?Īt the moment anything that isn't displayed directly in the world (journals, KI, telescopes etc) are displaying over the top of the stereo view. Excellent news! Thanks for this initiative.Īre you also considering adapting certain game asset, such as the KI? ![]()
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